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Wednesday, July 28, 2010

White iPhone 4 Now Delayed Until "Later This Year"

As is reception issues, Bluetooth connection problems, and proximity sensor failures weren't enough, Apple has announced that elusive white iPhone 4 will be delayed even longer.

This is Apple's official statement:
White models of Apple's new iPhone 4 have continued to be more challenging to manufacture than we originally expected, and as a result they will not be available until later this year. The availability of the more popular iPhone 4 black models is not affected.
According to a report from 21st Century Business Herald, the company that produces the glass for the iPhone 4, Lens Technology, is having production problems with applying white paint to the glass. More specifically, the company is having problems with finding the right balance of paint thickness to allow clearance for the digitizers while at the same time adhering to the physical standards for "beauty" that Apple has for its products.

Apple's iPhone 4 retails for $199 (16GB) and $299 (32GB) with a two-year contract. Due to the production problems with the white iPhone, only the black model is currently available.

[via Daily Tech]

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Saturday, July 3, 2010

No Fix in Sight for iPhone 4 Antenna Woes

"Upon investigation, we were stunned to find that the formula we use to calculate how many bars of signal strength to display is totally wrong." -- Apple

The iPhone 4's launch went well for Apple in terms of sales -- moving 1.7 million units -- but not so well in terms of publicity. Just before the official launch, news of Apple's scheme to track users' whereabouts and use it to target ads at them was aired. And then the launch itself was marred by some ugly reception issues.

Apple has at last formally responded to those issues, curiously claiming, in essence, that there is no issue at all. It writes in a press release:


Upon investigation, we were stunned to find that the formula we use to calculate how many bars of signal strength to display is totally wrong. Our formula, in many instances, mistakenly displays 2 more bars than it should for a given signal strength. For example, we sometimes display 4 bars when we should be displaying as few as 2 bars. Users observing a drop of several bars when they grip their iPhone in a certain way are most likely in an area with very weak signal strength, but they don't know it because we are erroneously displaying 4 or 5 bars. Their big drop in bars is because their high bars were never real in the first place.

To fix this, we are adopting AT&T's recently recommended formula for calculating how many bars to display for a given signal strength. The real signal strength remains the same, but the iPhone's bars will report it far more accurately, providing users a much better indication of the reception they will get in a given area. We are also making bars 1, 2 and 3 a bit taller so they will be easier to see.

We will issue a free software update within a few weeks that incorporates the corrected formula. Since this mistake has been present since the original iPhone, this software update will also be available for the iPhone 3GS and iPhone 3G.

We have gone back to our labs and retested everything, and the results are the same— the iPhone 4's wireless performance is the best we have ever shipped. For the vast majority of users who have not been troubled by this issue, this software update will only make your bars more accurate. For those who have had concerns, we apologize for any anxiety we may have caused.


So in essence the long awaited firmware "fix" from Apple is apparently to change the way bars are represented on the phone to reassure disgruntled customers.

[via Daily Tech]

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Tuesday, June 15, 2010

Billing Information, Addresses of iPhone 4 Buyers Lead by AT&T

One tech at an AT&T contractor suggests that you shouldn't preorder the iPhone 4

Security is a lot like combating illness -- sometimes you have a relatively minor issue that affects many people, other times you have a major issue that only affects a few. AT&T's iPad email leak and its ramifications were bad enough, but AT&T's latest breach appears to be even worse.

This morning the iPhone 4 preorder process was having some serious denial of service issues thanks to a deluge of customers looking to order the hot new phone from Apple. But AT&T's servers didn't just deny service to some -- they also apparently started doing some naughty things as well.

Several customers have written reporting that they logged in to their AT&T accounts, only to enter another user's account. Full information, including bills, phone numbers, possible credit card information, addresses, and more greeted them according to growing reports over at Gizmodo.

This nightmarish scenario, appears only to be affecting a few of AT&T's subscribers, but for those impacted it could lead to some very serious problems, should the info fall into the hands of someone who might be tempted to abuse it.

One user, John King, describes:
I LOGGED IN AS ME AND IT BROUGHT UP A MARY ???? BIG PROBLEM
-JPK
A tech at one of AT&T's contractors reveals an untested security update rolled out to servers over the weekend may be to blame.

[via Daily Tech]

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Friday, June 11, 2010

Roommate Ratted Out iPhone 4G Thief, Finders Tried to Destroy Evidence

Vandalism and sale of trade secrets are two of the top charges that may be leveled against Gizmodo's staff

Gizmodo/Gawker employees Brian Lam and Jason Chen are embroiled in a mess over the fourth generation iPhone that they purchased and then tore apart. Lam and Chen contend that the iPhone was merely lost and that they are innocent. Apple, however reported the phone stolen.

Documents concerning the case and the search of Chen's house have been released in the form of an affidavit pertaining to the search of Chen's home. The damning summary of the case comes on page 12, which reads:
Suspect Brian Hogan found or stole a prototype iPhone 4G that was accidentally left at a restaurant by Apple employee Robert "Gray" Powell. Hogan identified the owner of the phone as Apple Engineer Gray Powell through the contents of the phone and through Internet searches. Rather than return the prototype phone to Powell and/or Apple, Hogan subsequently sold the iPhone Jason Chen in Fremont for $5000. Upon receiving the stolen property, Chen disassembled the iPhone, thereby causing it to be damaged. Chen created copies of the iPhone prototype in the form of digital images and video, which were subsequently published on the Internet based magazine Gizmodo.com.
It's will be mighty hard for Gizmodo to dispute that, except perhaps for the phone's status being stolen. However, Apple had reported the lost phone prototype stolen before Gizmodo found it.

[via Daily Tech]

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Saturday, April 17, 2010

iPhone OS 4.0 Will Bring Multitasking, iAd, Social Gaming Network This Summer

Third-party multitasking finally makes an appearance on the iPhone

It's been just over a year since Apple last held an event touting the latest and greatest version of its iPhone OS. In March 2009, the big features that Apple brought to the table with iPhone OS 3.0 included copy/paste, push notifications, and push notifications (to make up for the lack of third-party multitasking).

Today, Apple is back at it again with iPhone OS 4.0. As has been widely speculated for the quite some time now, Apple is finally enabling third-party multitasking on the iPhone OS (iPhone, iPod touch, iPad). As the rumors suggested, double tapping the home button now brings up a “multitasking dock” which shows up to four programs running at once (here's a video of multitasking in action). The user then selects the application they want and "boom", you're there. As you would expect, the current application state is saved as you're double tapping in and out of apps.

For a demo, Apple's Scott Forstall showed off an app that has probably been the poster child for the multitasking movement on the iPhone: Pandora. Previously, if you wanted to listen to streaming music in Pandora while performing another task, it wasn't possible (without jailbreaking). The new multitasking APIs of iPhone OS 4.0 now make what seems like a no-brainer feature possible. As an added bonus, Pandora can now be controlled from the lock screen.

[via Daily Tech]

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Tuesday, February 23, 2010

Opera Mini Ready for iPhone - Wil Apple Allow It?

A big mobile browser launch and mounting frustrations add up to some intriguing iPhone storylines

Norway-based Opera Software ASA's mobile browsers -- Opera Mini 4 (currently in beta for Mini 5) and Opera Mobile 10 -- are the world's most used cell phone browsers. One of the key challenges to Opera's mobile market share over the past couple years has been Safari, the browser used on the iPhone.

Traditionally Apple did not allow third-party browsers on the iPhone. It recently relaxed these restrictions allowing third-party browsers -- but only those based on webkit. Now Opera has offered a sneak peak of Opera Mini on the iPhone, leaving many unanswered questions.

Opera Mini is based on the Presto layout engine, not Webkit, and is underpinned by Java ME API calls. Opera has already been welcomed on less unrestrictive platforms, such as Google's Android OS (which uses an emulation layer to translate the Java API calls to appropriate Android API calls). However, it seems pretty amazing if Apple actually allows Opera Mini -- a huge threat to its big mobile browsing market share -- on the iPhone.

[via Daily Tech]

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Monday, February 22, 2010

Stream SlingPlayer Over 3G for iPhone Users


FCC complaints on original ban likely helped the change come about

AT&T's network woes since the iPhone launched have become legendary with the company unable to support the bandwidth that is being consumed by iPhone users. The poor performance of the AT&T network has led to bad press for the mobile provider and a number of attacks from U.S. mobile wireless market leader Verizon.

To keep the load on its network at a lower level, AT&T has a long history of banning applications that could consume significant bandwidth when used. AT&T banned 3G streaming when using the SlingPlayer app back in May of 2009 on the iPhone despite the fact that other handsets on the AT&T network were allowed to use the SlingPlayer with 3G. AT&T also originally banned VoIP apps from being used over its 3G network only to lift that ban on with the unveiling of the new iPhone/iPad SDK in January 2010.

[via Daily Tech]

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Sunday, February 21, 2010

iPhone/iPad SDK Lifts Ban on 3G VoIP Support

iPhone users may be able to leverage VOIP 3G to cut their monthly bills

Apple began to ease its restrictions on VoIP apps last fall when it approved a Vonage app. In October AT&T and Apple said that they would eventually be opening 3G data traffic to voice-over IP calls (initially approved apps like the Vonage app were crippled to only work over Wi-Fi connections). AT&T, which cut its investment its capital costs (network investment) last year basically said its reasoning for banning the traffic for so long was not to try to control customers, but rather to protect its network from being overwhelmed.

Now, the new iPad/iPhone SDK, whose launch coincided with that of the new Apple tablet, has at last made good on this promise, reportedly opening up VoIP over 3G. The company that broke the news, iCall, now has an updated app available that works with 3G.

ICall CEO Arlo Gilbert cheered the news, stating, "I applaud Apple's decision to allow iCall to extend its functionality beyond Wi-Fi and onto the 3G networks. This heralds a new era for VoIP applications on mobile platforms, especially for iCall and our free calling model. I hope that now more developers will begin using our VoIP as a platform to integrate VoIP into their applications."

[via Daily Tech]

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Sunday, February 14, 2010

Average iPhone User Consumes 273MB of Data Monthly


Biggest iPhone users use over 1GB monthly

Apple struck a chord with competitors and consumers alike when it launched the first iPhone. The device wasn't perfect, but it sold in droves and each successive version of the iPhone has sold exceptionally well. The device is one of the most popular smartphones on the American market, despite only having one carrier.

The popularity of the iPhone and the tendency of customers to actually use the smartphone for its intended purpose means that owners tend to consumer more data bandwidth than users of other devices. In fact, AT&T has threatened in the past to charge iPhone users who consume more data than it thinks they should more money, despite the fact that iPhone data plans are said to be unlimited.

AT&T may blame the huge number of iPhones that it sells for its data woes, but the company recognizes how important the iPhone is to its bottom line. The company has pledged to improve its network and in Q1 Apple reported sales of the iPhone doubled so the number of iPhones on the AT&T network will only increase.

Consumer Reports has published the results of research that it commissioned from a company called Validas. Validas is a web firm that analyses the bills of wireless users that the customers willingly upload and the data is used for research when the providers won’t give first party numbers.

[via Daily Tech]

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Tuesday, January 5, 2010

Using Too Much "Unlimited" Data? AT&T May Fine You!

"Keep in line and don't get a fine" -- may be AT&T's new order of business in order to try to keep its network afloat

It's no secret that AT&T's network leaves something to be desired. AT&T admits that geographic coverage is poor, but insists that 75 percent of customers have "access" to 3G coverage.

However, in certain cities the situation is reportedly particularly dire, with an Apple store in New York City reporting 30 percent dropped call rates to be the norm. As DailyTech's Shane McGlaun comments in a recent blog about AT&T's initiative to roll out an app to identify regions of poor coverage: "All I can say is that I hope AT&T has a server with lots of storage space because near as I can tell the service sucks everywhere."

Now AT&T may be resorting to a new plan to try to stretch its struggling 3G network -- fining iPhone users that use too much data. Wait, isn't part of the iPhone data plan access to unlimited data transfer? Yes, that is the case, but it turns out that AT&T is considering plans to make "unlimited" mean "don't use too much or we'll fine you".

The issue was plans were let slip by AT&T executive Ralph de la Vega at the UBS conference in New York. He complained that 3 percent of the iPhone users are using 40 percent of the bandwidth. He complains that these bandwidth hogs are feasting on such forbidden fruit as streaming music and video and that his network just can't keep up.

[via Daily Tech]

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Saturday, December 5, 2009

Only 5 iPhones Sold in Two Weeks by China's Largest E-Tailer

To say that the iPhone is a flop in China is to put it mildly

China is arguably the world's biggest potential electronics market. If you can make a product that's a big hit with Chinese consumers it's almost as big a deal as a hit product in the U.S. -- and China's buying power is expected to only grow even more in the near future. Thus optimism was high when the iPhone finally launched in China.

However, in the time since, the iPhone has proved an epic flop in China even as Chinese telecoms try to defend their weak sales. China Unicom, the phone's carrier only managed to sell 5,000 handsets in the phone's first few days, far less than at equivalent launches in the U.S., UK, France, and Germany. While the telecom says it is satisfied with the phone's sales performance, the numbers are disappointing for a phone that has burned up international sales charts.

One major problem is price. The phone is available in China for 6,999 yuan, or $1,024 without a contract, but can be purchased much cheaper in Hong Kong's so-called "grey market". The grey market cost in Hong Kong is approximately $800. Sales were also hindered by the exclusion of Wi-Fi from the phone, following China's ban on the standard, which it was trying to replace with its own standard. Since May China has begun reallowing Wi-Fi, but new Wi-Fi-ready models still aren't available yet in China.

[via Daily Tech]

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Wednesday, November 25, 2009

Streaming NBA Games Available For iPhone, Android Phones

Apple iPhone and Google Android phone owners can now watch live NBA games

The National Basketball Association is now offering mobile phone owners the ability to watch entire live games for $40 per year.

Just a few games into the 2009-2010 NBA season, this is the first time entire games are available for streaming -- only game highlights were previously available through an official service.

There are now three methods to watch complete games in the NBA: via TV, PC, or now using a mobile phone. Initial estimates report 59M mobile phone owners have the ability to watch streaming NBA games using their mobile phones.

The coverage is available through AT&T and T-Mobile, with Verizon Wireless beginning service on November 6. Apple iPhone and Google Android phone owners have access to the streaming feature now, but RIM BlackBerry owners are expected to have streaming NBA coverage at some point in the near future.

Mobile subscribers can watch 40 live games each week while accessing game statistics and game replays. In addition, it's possible to record 30-second video clips that can be watched up to 48 hours after the game ends.

[via Daily Tech]

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Tuesday, November 24, 2009

New iPhone Worm is Very Malicious

Jailbroken iPhone users with SSH and a default password are the target

The iPhone is one of the most popular smartphones on the market. By most accounts, the iPhone is the most likely of all smartphones to be used on the internet to access files on the go. There are also a growing number of iPhone users who are jailbreaking the devices to use unauthorized Apple software or to use the devices on other carrier networks.

Over the last few weeks, a worm targeted specifically at iPhones which are jailbroken and have SSH installed with the default password was found. The original worm was nothing more than an irritation and would change the background image of the iPhone to a picture of washed up pop star Rick Astley. Embarrassing for sure, but hardly what most would consider malicious.

A similar worm targeting jailbroken iPhones with SSH and the default password -- alpine -- is making its rounds in the Netherlands. The new worm is different from the first in that the latest is clearly malicious and has a financial motive behind it for the worm maker. BBC News reports that security firm F-Secure discovered the worm and that it targets users of Dutch online bank ING. The worm infects the iPhone and redirects the user to a fake login page.

Mikko Hypponen from F-Secure told BBC News, "It's the second iPhone worm ever and the first that's clearly malicious - there's a clear financial motive behind it."

[via Daily Tech]

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Monday, November 16, 2009

iPhone App Developer Quits The Facebook App Project

“My decision to stop iPhone development has had everything to do with Apple’s policies.” – Joe Hewitt

In the early days of social networking, the dominant player was MySpace. As time went by, MySpace was joined by other players like Facebook and Twitter. MySpace has since lost the top position in the social networking world to Facebook.

In October, traffic numbers for September 2009 for social networking sites came in and Facebook had over 300 million users, pushing MySpace to second place in user numbers. One of the things that Facebook users on the iPhone enjoy and that contributed to the user numbers is the Facebook iPhone app, which is the most popular app on the App Store.

The developer that built the Facebook app for the iPhone has quit development for the iPhone and passed the app off to another engineer at Facebook. TechCrunch reports that Facebook App developer Joe Hewitt is still at Facebook and is simply working on new projects.

Exactly what projects the Hewitt is working on are unknown. As for the reason why the developer stopped developing for the iPhone, the reason is clear. Hewitt said, "My decision to stop iPhone development has had everything to do with Apple’s policies." Hewitt says that he is "philosophically opposed" to the existence of a review process and that he is worried Apple's policy might be implemented by other companies seeking to mimic Apple's App store success.

Apple has been under increasing scrutiny for its practices of approving and disapproving apps that are seemingly haphazardly enforced. Apple has found itself in hot water with the FCC after the FCC asked AT&T and Apple to explain why they rejected Google Voice from the App Store.

[via Daily Tech]

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Tuesday, November 10, 2009

Adobe Gets Aggressive With iPhone Flash Failure Message

Company hopes that Apple's customers will voice their frustrations and demand Flash

Adobe's Flash supports a large portion of the internet's rich content. And it will soon be coming to almost all smart phones, opening a world of internet possibilities. All the smart phones, that is, except one of the most popular smart phones on the market -- Apple's iPhone.

Apple remains cold and aloof about the topic of Flash. While the iPhone could easily support hardware-accelerated Flash, CEO Steve Jobs has stated in interviews that Flash is irrelevant and not something that iPhone customers have demanded. He insists the iPhone is the perfect internet phone -- even if it can't run Flash.

Adobe seems to be hoping to push Apple's customers to demand the feature with a new humorously passive aggressive browser failure message.

On the iPhone customers trying to use Flash now get a message stating:

Apple restricts the use of technologies required by products like Flash Player. Until Apple eliminates these restrictions, Adobe cannot provide Flash Player for the iPhone or iPod Touch.

Before the message merely read:

To view this content upgrade your browser and flash plug-in.

Will the new message inspire users to complain to Apple, or will it merely annoy iPhone users, making Adobe look bad? It should be interesting to see how Apple's customers react to the new, more pointed error message.

[via Daily Tech]

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Monday, November 9, 2009

Free The iPhone! Latest iPhone Version Gets Jailbreaked Again

Apple's hardware team can't seem to keep their close platform closed

Apple has a big headache. That headache is iPhone unlockers and jailbreakers. With iPhone jailbreaking, the powerful handsets are no longer constrained to only run the apps that Apple allows. And with unlocking, users can jump onto other networks, leaving Apple's partner AT&T and its patchy 3G network behind.

Apple has long and unsuccessfully waged war with the unlockers. It has tried to brick their iPhones. It has tried to release new firmware versions to try to lock them out. But ultimately, time and time again, Apple's best hardware and software engineers are finding themselves outwitted and befuddled by the persistent hackers.

Leading the crew is George Hotz, a 20-year-old New Jersey native who goes by the aliases geohot, million75, or mil online. When he was just a teen, he became the first to develop a procedure to jailbreak the iPhone allowing its use on other networks. The move netted him a hot car, extra iPhones, money, and fame. Now slightly older and a month out of his teenage years, Hotz continues to be among the most prolific iPhone unlockers, consistently outsmarting Apple.

Now Hotz has released his latest masterpiece, blacksn0w, a free unlocking utility that works with the latest iPhone 3G and iPhone 3GS hardware (the latest 05.11.07 baseband, which locked out previous hacks). The unlock works with a new version of Hotz's popular purplera1n jailbreak hack, dubbed blackra1n. Together the hacks can both free the phone from the AT&T network and Apple's app restrictions.

[via Daily Tech]

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Thursday, October 22, 2009

Apple Kills Jailbreaking in New iPhone 3GS

Apple's strikes again, sending jailbreakers on their heels

Apple plays what its CEO Steve Jobs once likened to a game of "cat and mouse" with iPhone unlockers and jailbreakers. Jailbreakers, like the iPhone Dev Team, try to release the iPhone from being limited to the official iTunes app store and other firmware restrictions, while unlockers, such as George Hotz, use the jailbreaks and other techniques to unlock the phone, allowing it to run on any hardware-supported network.

Usually the unlockers/jailbreakers seize the day, but occasionally Apple will win a round. Apple has tried many approaches -- everything from "bricking" unlocked iPhones to denying jailbroken iPhones access to the iTunes store -- to halt the spread of unlocking in the U.S. and force people to use AT&T, despite the hardware being capable of working on other carriers such as T-Mobile.

Now, Apple has managed to gain an upper hand over the persistent hackers according to iClarified, thanks to the release of a new bootrom, iBoot-359.3.2. The phone firmware, which shipped on new iPhone 3GSs starting this week, closes previously used doors to exploits.

[via Daily Tech]

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Wednesday, October 21, 2009

No Refunds on iPhone Apps - iPhone Users Complain

There's some interesting developments concerning Apple's App Store

Competitor after competitor have launched their own app stores, but none have been able to come close to matching Apple's industry-leading iTunes App Store, which serves the company's popular iPhone smartphone. The App Store has suffered a bit in the past from controversy, though, with many developers unhappy with Apple's inconsistent approach to application acceptance.

Now, with Apple trying to put that controversy in rear view, a new one is brewing. Recently, there has been a growing user outcry, particularly in the influential business user segment, over Apple's no-refunds policy concerning App Store downloads.

With some apps like GPS applications or business applications coming in at $30, $50, or even more, users are becoming furious when these pricey apps occasionally fail or prove to be bug prone. With no returns, these users are out of luck, with Apple leaving them no recourse. Apple's policy explicitly states -- refunds will only be offered if the download fails.

These complaints have been given a prominent voice by a recent piece from Eric A. Taub of The New York Times. Mr. Taub writes, "None of this may matter if the most expensive app you’ve downloaded is a 99-cent virtual beer glass. Once the novelty wears off, most people can live with the financial loss. But asking people to spend $100 on an app that they haven’t had the opportunity to try and can’t return may limit its popularity. Even if you don’t return a piece of consumer hardware you purchased, you can always try to sell it to someone else. But an unwanted app remains yours forever."

[via Daily Tech]

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Monday, October 12, 2009

AT&T Opens iPhone to 3G VoIP Traffic, President of Skype Responds

AT&T does the unthinkable and ungimps the iPhone

When it comes to VoIP on the iPhone, both Apple and AT&T have been quite restrictive with regards to what is made available to customers. Customers wishing to use VoIP programs like Skype on the iPhone have been relegated to using Wi-Fi instead of streaming data over AT&T's already fragile 3G network.

Perhaps the biggest battle came with the rejection of Google Voice. Apple flatly rejected the application citing that it would cause confusion with the existing phone features on the iPhone. Many people, however, believed that the snub came down directly from AT&T.

The block of cellular VoIP on the iPhone infuriated many considering that Blackberry devices running on AT&T networks have had access to such applications (including Google Voice). AT&T today even acknowledged the artificial iPhone blocks; "For some time, AT&T has offered a variety of other wireless devices that enable VoIP applications on 3G, 2G and Wi-Fi networks."

[via Daily Tech]

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Monday, October 5, 2009

iPhone is the Only Major Non-Flash Phone

Steve Jobs still insists that Flash is irrelevant

Adobe Flash is one of the most widely used internet technologies for delivering rich graphical content. Mobile phones' inability to display Flash animation have limited their ability to truly get the "full internet". This problem has been common across the majority of smart phones from the iPhone to the RIM Blackberries, and across every carrier.

And now there is at last an incoming solution for most. Adobe has officially unveiled Flash Player 10.1, a new edition of its software that will unify full Flash Player support across a variety of platforms, including smartphones, netbooks, PCs, and other devices. Adobe is working closely with phone operating system makers to try to ensure no one is left out.

Betas will be rolled out for Google's Android OS and Symbian OS phones early next year. Meanwhile, Adobe has announced a partnership with RIM to bring the technology to the Blackberry smart phones. And a Windows Mobile, webOS (Palm Pre), and desktop developer beta of the Flash player will be rolled out before the year's end.

This means that by the middle of next year, just about everyone with a smartphone will have Flash and be exploring a richer internet. Everyone, that is, except for those that own an iPhone. Apple CEO Steve Jobs continues to insist that Flash is an irrelevant technology that Apple customers don't need and has refused to collaborate with Adobe.

[via Daily Tech]

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