How to Make Money From a Free iPhone App
If you look in the app store you will find tons of free apps. Some may think that free apps are a waste of time but I assure you they can definitely lead to financial success with your other apps.
Use this price point when you are trying to:
- Build your app development portfolio.
If your just starting out in iPhone development, this would be a great way to showcase your skills and let others know that you are fully capable of developing quality iPhone applications.
- Release a trial version which could lead to paid version sales.
This can be extremely effective for cheap games, that have addictive properties. If you let people get a taste of your app and they enjoy it, it is very common for them to want more and be than happy to purchase the full paid version.
- Supporting another product.
If you sell a service and want to offer additional ways to use that product. Building a free iPhone app is a great way to increase customer usage.
- Generating a base for future sales conversion.
The more people use your apps, they more likely they are going to buy one in the future.
- Use it for advertising
This can be extremely lucrative if your app is downloaded enough. There are also a lot of services available now that makes advertising in your app easier than ever.
Free apps are definitely capable of generating income, you just need to know when to use them.
[ by Andrew Gazdecki ]
Labels: apple, free iPhone 3GS, free iphone applications, make money

Don’t know where to start with your applications for your iPhone or iPod Touch? Well, considering the speed with which the number of them is growing, it’s probably always best to start off with the free ones so you don’t break the bank getting your start. We’ve gathered up 40 of the most interesting ones to give you a jumping off point, and hopefully save you some browsing time. 




This game comes from (what we believe to be) an affiliate of a multi-billion dollar corporation, so we expect big things from it. At first glance, it sure seems to live up to those expectations. The game opens up to quick question, giving you 10 seconds to decide whether you would like sound turned off or on. I don’t this was particularly necessary, as the iPhone and iPod Touch have built in functions for turning the sound on and off, and this could have been done using an in-game button, but oh well. Next, the game jumps right into the content, but with a new mode of gameplay. Instead of only having one million dollar case, half of all the cases are a million dollars. We found this made the game too easy to win, and in our eyes, made it less fun. We also found some parts of the game very slow, and we’re hoping that iPlay can fix it up for the next release.