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The iPhone is a touch-screen multimedia and Internet-enabled quad-band GSM EDGE-supported mobile phone designed and sold by Apple Inc. It combines the iPod, wi-fi, and the phone capabilities all together into one beautiful gem. Get the latest free iPhone apps, iPhone hacks, iPhone rumours, and iPhone news... and learn how you can also get a free iPhone too! Seriously.

Tuesday, July 7, 2009

What's It Cost To Be A Top iPhone App? $1,875 A Day

If you plan to use advertising to promote your iPhone app, don't expect to break the top 100 without paying a pretty penny.

To do so, it will cost $1,875 a day, according to Adwhirl, which aggregates a handful of ad networks to help publishers monetize their apps on the iPhone. (If you remember, Adwhirl recently got attention for sparing with AdMob about its policies on aggregators).

Since paying that big sum is not practical, Adwhirl has another suggestion: develop a free iPhone app that will generate a large user base, and then leverage those users it to drive traffic to your paid app. The idea is not super original. Game companies commonly offer free versions to get people hooked in hopes of converting them over to paying customers. However, Adwhirl does a good job of explaining why. More on that after the jump....

Adwhirl writes in its blog that this approach works because it takes about only 2,500 downloads a day to become one of the most downloaded free apps for a particular category-which is more attainable than becoming a top paid app. "For us, the solution was simply to release a few free apps, which quickly gain many ?throwaway? users and offer an effective channel to advertise the apps that were important to us." But why are free apps easier to get users for? Because right now, only a quarter of all apps are free, even though they generate 95 percent of all downloads.

[via Washington Post]

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Saturday, April 18, 2009

Apple Promotes All-Time Top iPhone Apps


Apple has posted the top-20 paid and free iPhone apps that netted the most downloads since the App Store's launch in July.

The list includes games, social networking tools, everyday utilities (e.g. weather and movie listings), novelty apps and musical instruments.

A combination of luck and clever marketing enabled developers to climb to the top. Among the top free apps is Tap Tap Revenge, a rhythm game that has singlehandedly created a new distribution channel for music, enabling artists to promote their tunes and gain exposure.

Another game, iShoot, sits on the list of top paid apps. The game earned its developer Ethan Nicholas $600,000 in a single month. Recently, Nicholas told Wired.com he has surpassed the $800,000 mark. To boost sales, Nicholas developed a free version of the game — iShoot Lite — and used it to promote the paid version. The strategy worked: In January, users downloaded the free version 2.4 million times, which led 320,000 satisfied iShoot Lite players to pay for iShoot.

Continue reading @ Wired

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