How to Make a Free iPhone App: Part Two
Building a great app: that’s the objective, see?
In the first part of this series, we covered the "nuts and bolts" for assembling a workable iPhone app development platform. Now that our desktop is cluttered with a mess of cables, it's time to roll up our sleeves and start cobbling some code together.
First things first, however. There are two things you must accomplish before you can start developing that next great American App. One is free, but for the other one you're going to have to pony up some cash.
1. Become a Registered iPhone Developer. This one's free. Yup, go do it now; then you'll be able to download the free iPhone SDK (software development kit; at this time the latest version is 2.2.1). Please note, as mentioned in the first part of this series, you must also have an Intel-based Mac and Mac OS X 10.5.5 for using this iPhone SDK. Furthermore, you will have to make a choice between being either a single-entity developer (e.g., Dave Prochnow) or a corporate developer (e.g., Microsoft Corporation). If you elect to pursue the corporate route, you will be asked to furnish documentation of incorporation (e.g., a Federal TIN, partnership, LLC, or S corporation documentation).
2. Subscribe to the iPhone Developer Program. This subscription will cost you either $99 (plus sales tax!) for the Standard Program, or $299 for the Enterprise Program. Most folks will easily fit into the Standard Program $99 subscription. After you've made your choice, you'll be whisked to the Apple Store, where a credit card transaction will have you quickly subscribed to the iPhone Developer Program for one year.
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